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Water effects, fire effects, ice, lightning, non-elemental - all of those were lovingly worked on by the graphics artists and are absolutely stunning to watch. However, the effect, unfortunately, does wear thin after a hundred or two castings.

Some might actually start to hate it after three or four. Just to give you an idea, the animation of Shiva, the ice elemental, takes approximately 15 seconds to play out - while the animation of Eden, the most powerful Guardian Force in the game, takes a full 76 seconds. Of course, the more powerful the Guardian Force, the more likely you are to have a tolerance as to the length of the animation - but an option to shorten them may have been quite nice.

Same thing for movies: you cannot skip them, which can get to be quite a drag, especially for the intro movie though, again, it does look absolutely ILM [Industrial Light and Magic - the people who brought us all the Star Wars effects]. Though fortunately, once you discover the GF ability called 'Boost', it will entertain you endlessly, or for at least another couple of hundred castings, as you mindlessly smash the 'A' button to make your GF execute an additional points of damage.

Next up on the list is the modified magic system. To fill you in, in Final Fantasy VII, you would equip what was known as Materia the easiest parallel would be spells in traditional RPGs which would add certain capabilities to your character.

Without going into too much detail, they would do things such as allow your character to heal himself, summon certain creatures, automatically retaliate when attacked without needing an extra turn, cast minor elemental spells, and so forth. In FF8, while the idea of having spells was kept, the way it was implemented was drastically changed.

Now, the main item in the inventory of any character is the Guardian Force or GF, as it is referred to in the game, and which is often cause for some rather amusing associations. There are many GFs in the game, but the main similarity in them is that they don't come to you asking for wisdom and guidance, but you have to either defeat them or Draw them from your opponents - more on Drawing later on. That can be quite a drag, since you will often not think about drawing it from an opponent, but in general, appears to be a good system.

Drawing is new to Final Fantasy, and it works thusly. When you fight an enemy, whether a boss or a regular enemy, you can draw magic or a GF from him, and Stock it in your character's magic inventory. You can then cast the Stocked spell using the Magic menu. The upside of this is that a character is not limited to the extremely low number of Materia slots like in FF7; on the other hand, drawing too much magic different kinds becomes extremely cumbersome in the sense that it's absolutely impossible to find anything in the menu anymore.

As well, as you draw more of the junctioned magic, its effect will increase. As you play on, you might draw 40 more Fire magics from enemies, and that statistic will automatically rise with each new magic joined. You aren't only limited to drawing from monsters, too - often, you will run across Draw Points, which look like several intertwining pink streams, but they aren't quite as frequent, and can only be used once, while the monsters can be drawn from indefinitely.

Unfortunately, what I said above doesn't come in too useful, or at least at the beginning of the game. Why, might you ask? In the specific example that I gave above, it assumes that you execute a physical attack on your enemy, whether with a gun, a sword, a whip, a fist, or whatever else can inflict pain.

In FF8, though, almost never at least at the beginning will you use physical attacks - simply for the reason that they don't do nearly as much damage as they should to make them worthy.

Even with upgraded weapons, I don't seem to be able to do over damage with the special 'trigger' move of Squall - and that, to bosses that have 16, HP or more.

Incidentally, in FF8, whenever you do happen to attack using your sword, you can virtually double the normal amount of damage that it inflicts if you press the trigger button E by default just at the right time - that is, when the blade just starts to touch the opponent.

Another complaint that I have about normal attacks is that limit breaks are extremely hard to achieve. Not cool. The story is where SquareSoft always shines, in the best of times and in the worst of times. The story of FF7 fascinated many and kept them glued to the screen of their TVs and their PCs for hours unend, battling the forces of evil, the Shinra, the Weapons, and all that bad stuff taken together.

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Do you recommend it? It is a time of war It is a time of war. Final Fantasy VII 3. Final Fantasy XIV benchmark 3. Unless you're particularly good or especially bad at these games, you can expect to complete it in about 50 hours. And, in those 50 hours you can expect to be gobsmacked by the visuals which have been sharpened up for the PC release this time round , gripped by the amazing storyline, and left cold by the feeling that you're not actually having to do a great deal to progress.

A few things have changed since the last outing. As well as providing x visuals, the graphics are more conventional and Western in style and there's a distinct lack of cutesy surreal Japanese-ness, which is going to be good news for some us included and a source of distinct discomfort for other, may we say younger, players.

Also, there's a new Junction system that provides access to magic and the extremely powerful Guardian Forces. Squaresoft has tried to make this seem as complicated as possible, and if you can get a solid handle on the concept by sitting through the on-screen tutorials, then you're better men than us.

It took us about an hour of solid head scratching before we realised that there wasn't actually anything to it. The process goes as follows: obtain a Guardian Force and you get the option to Junction various abilities such as Magic, Draw used to obtain magic spells from either a Draw Point or an enemy in battle , Item and GF summon the beastie itself. As you move through the game you're given access to more powerful magic, and as well as the characters levelling-up, your GFs do as well, learning new abilities in the process and improving their hit point tally for they can suffer the humiliating KO as well.

The fact that your GFs can take damage instead of you, when their summon-bar is charging down, adds another tactical element to the fights. That's about it though. If you're looking for a radical overhaul, you won't find it here. It's still blatantly obvious that Final Fantasy VIII has originated from a console and anyone who says otherwise is talking from the wrong end. The peculiar control system is still present and correct, and the dialogue boxes look like they've been ported across from the SNES.

It doesn't affect the quality of the game itself, but it's lazy programming and completely at odds with the cut-scenes that are by far the best we've seen on the PC, ever. And we mean ever.

Square must have commandeered every single workstation in Japan and had them running 24x7 for a couple of years to end up with as much quality footage as they have here. Then there's the story. It starts off as wet as a puddle, with too much slop and sentiment, but you just know it's going to improve. Flashbacks mix with dream sequences and character betrayals to provide more plot twists than the entire archive of Tales Of The Unexpected.

You genuinely care about the characters you're playing and although Squall, the central hero, is a bit of an arse, you still get attached to him. And, if you don't get out much - and you won't once you start playing this game - then Rinoa and Selphie should provide fuel for your fantasies.

Although admitting attraction to animated characters is not something we approve of. We're not giving away the plot. If you want to know what happens, you're going to have to be prepared to invest 50 hours of your valuable time repeatedly hitting the 'x' key on your keyboard.

Are we being a bit harsh on the gameplay? For the first ten hours of the game you can't put a foot wrong. Battles are too easy and it's impossible to wander away from the all-important storyline. Progress through the second CD and fights start to level out and you're likely to see the 'Game Over' legend appear on your screen a few times.

This uproots another problem: if you've played FFVII you will know that the summon spells take a long time to brew. Fight someone powerful and you're likely to spend half an hour watching the most OTT spells that the Japanese have ever invented.

We'd have to repeat the line "it gets repetitive" about 1, times to get the point across properly. Please: if you code a Final Fantasy IX, and we think you will, then let us escape from these time-wasters with a hot-key. If you want to sit through a minute batde that consists of 37 minutes of the same animation playing over and over again, then that's your business, but we've got better things to do with our time.

Also gone are the humorous and surreal sub-games, such as the motorbike chase and the Chocobo race. Throughout the whole of the first two COs, the best we got was a quick round of 'turn the wheel to open the hatch'. To win you have to hit the 'a' key repeatedly for ten seconds. Talk about dumbing down. And these are two words that you're going to be muttering under your breath if you've played any of the respected RPGs from the Black Isle stable - Planescape.

Torment in particular. However, we're well aware that there are a lot of people who like linear adventures and if this is you, then you cant do better than this.

And despite all the criticisms that we've levelled at the game, we were still strangely addicted from the moment the first risible strains of music started spewing from our speakers. The quality of the graphics which are better than sex in places and the amazing storyline are the chief culprits, but Final Fantasy VIII goes beyond that.

The best analogy we can use is the elder relative that comes to stay at Christmas: you're always willing to ignore the embarrassing bits because you love what's underneath. With a cohesive, engrossing story line and graphics that raise the bar higher than ever before, Pinal Fantasy VIII will immerse gamers in the promised land of role-playing nirvana. What's new? Aside from hand-to-hand fighting capabilities, FFVIII introduces Guardian Force GF Cards, or spells, to give you an edge in your quest Also new for FFVIII are vehicles and trains that provide travel options other than your characters feet-- but at a cost Furthermore, you'll marvel at the daytime and nighttime settings that lend a long-absent note of realism to the Final Fantasy fantasy realm.

Just like FFVII, you're allowed only three characters in your battle party, and each are armed with a unique weapon. FFVIII introduces a new combat system, however--you don't have to mess with weapon, armor, or equipment menus. Instead, nearly every initial character-attribute is modified through the GF Card Junction system, which lets you tie magic stocks to your statistics.

The GF Cards must be equipped for your character to have any options during battle besides attack. These cards also give your characters various special abilities, which are built up using AP points as in Final Fantasy Tactics. The only drawback is that the Cards are far too powerful early in the game, making it easy to win battles.

During gameplay, the polygonal characters are almost completely integrated into the CG surroundings with only a slight drop in graphical detail.

Although the backgrounds are pre-rendered, they're filled with excellent details and moving elements that make them more realistic-looking. Another cool touch the character weapons that visually change every time your attack level is upgraded.

Plus, the music fits the action perfectly, from the rousing battle overtures to the beautiful melodies that underscore the dramatic dialogue. Of course, we were right there to snag one of the first copies of the demo, and now we're back with an updated preview of Square's incredible new RPG sequel. First, some background on the story. Not much has been revealed yet, but here's what we do know. There's a strangely shaped building in the game that serves as a school for soldiers sort of like West Point--see issue , page The school is called Garden.

Squall Leonhart, one of the game's main characters and main character in the demo version is one of the trainees of the school. It's a private school for students between six and 19 years of age. If a student doesn't pass the graduation exam at some point between the ages of 15 and 19, he or she will be expelled from Garden. Garden graduates are exceptional people, and possess the ability to use magic. An even harder goal than merely passing the graduation exam, however, is to become a member of SeeD, a special force that's known around the world of FFVIII.

Highly capable trainees have a chance to try out for SeeD, and that's exactly what Squall is hoping for. The demo itself titled "Escape from Dollet" contains only a very small portion of Final Fantasy Vlll's gamepiay--no more than an hour or so at most.

The demo involves Squall and two new characters, Zell Dincht and Rinoa Heartilly--all SeeD candidates--taking part in a mission from Garden with their squad leader, the mysterious Seifer Almasy. Toward the end of the demo, they receive orders to withdraw from their mission and meet at the coast, which is when the timer kicks in just like in the FFVII demo , and they're given 15 minutes to get the hell outta Dollet.

Also, This video game is most appropriate for children under the age of As good as any video game has ever been. Also, the download process for Final Fantasy VIII Remastered, great and intriguing action and adventure video game, is straightforward. Users must first download the video game from the Google Play Store on Android or another platform. It is strongly recommend that you play a video game to get a better understanding of it and have fun and relieve stress from the daily grind.

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